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ece4580:module_pcd:triangulationapply

Triangulation on Objects

Combine the clustering code with the triangulation code to come up with a cluster-driven surface mesh of objects in a point cloud. The idea is that, first the point cloud is clustered based on proximity and normal agreement. Each of cluster is extracted and triangulated. All of the meshes get put together for connected components (ignoring the normal agreement). If possible, color each mesh. Plot the final output. It should be a set of meshes for the distinct/disconnected objects in the scene. If everything is one big connected mess, then that's a problem.


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ece4580/module_pcd/triangulationapply.txt · Last modified: 2024/08/20 21:38 by 127.0.0.1