ece4580:module_pcd:normalizepose
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ece4580:module_pcd:normalizepose [2017/02/04 11:35] – pvela | ece4580:module_pcd:normalizepose [2024/08/20 21:38] (current) – external edit 127.0.0.1 | ||
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The interesting fact is that $U$ is a 3x3 orthogonal matrix. | The interesting fact is that $U$ is a 3x3 orthogonal matrix. | ||
- | However, the points can be anywhere in space. Normalization involves transforming them to be centered at the origin. | + | However, the points can be anywhere in space. Normalization involves transforming them to be centered at the origin |
$$ p_i' = p_i - \bar p.$$ | $$ p_i' = p_i - \bar p.$$ | ||
After the shifting, all of the points are now " | After the shifting, all of the points are now " | ||
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$$ P_n = \Sigma V.$$ | $$ P_n = \Sigma V.$$ | ||
- | Voila, you are done. You have both the pose normalized points $P_n$ and the transformation $g$ that maps these points back to their original location in the world. In brief, $P = g \cdot P_n$, where the points | + | Voila, you are done. You have both the pose normalized points $P_n$ and the transformation $g$ that maps these points back to their original location in the world. In brief, $P = g \cdot P_n$ (where the product is of points represented in homogeneous form). |
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;#; | ;#; | ||
- | [[ECE4580: | + | [[ECE4580: |
;#; | ;#; |
ece4580/module_pcd/normalizepose.1486226151.txt.gz · Last modified: 2024/08/20 21:38 (external edit)