ece4580:module_pcd:normalizepose
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ece4580:module_pcd:normalizepose [2017/02/03 00:32] – pvela | ece4580:module_pcd:normalizepose [2024/08/20 21:38] (current) – external edit 127.0.0.1 | ||
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====== Point Cloud Pose Normalization Using SVD ====== | ====== Point Cloud Pose Normalization Using SVD ====== | ||
- | Sometimes a point cloud is living off in the wilderness, but we need it to be centered at the origina and possibly also oriented in some canonical manner. | + | Sometimes a point cloud is living off in the wilderness, but we need it to be centered at the origina and possibly also oriented in some canonical manner. |
- | P=UΣV. | + | $$ P = U \Sigma V.$$ |
- | The interesting fact is that U is a 3x3 orthogonal matrix. | + | The interesting fact is that U is a 3x3 orthogonal matrix. |
- | However, the points can be anywhere in space. Normalization involves transforming them to be centered at the origin. | + | However, the points can be anywhere in space. Normalization involves transforming them to be centered at the origin |
p′i=pi−ˉp. | p′i=pi−ˉp. | ||
After the shifting, all of the points are now " | After the shifting, all of the points are now " | ||
Line 13: | Line 13: | ||
Also perform the multiplication of the remaining SVD components, to get the pose normalized points | Also perform the multiplication of the remaining SVD components, to get the pose normalized points | ||
Pn=ΣV. | Pn=ΣV. | ||
+ | |||
+ | Voila, you are done. You have both the pose normalized points Pn and the transformation g that maps these points back to their original location in the world. In brief, P=g⋅Pn (where the product is of points represented in homogeneous form). | ||
+ | |||
+ | ------------- | ||
+ | ;#; | ||
+ | [[ECE4580: | ||
+ | ;#; |
ece4580/module_pcd/normalizepose.1486099925.txt.gz · Last modified: 2024/08/20 21:38 (external edit)