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ece4011:main [2017/12/02 22:38] – [Design Sketches] pvelaece4011:main [2017/12/02 22:40] – [Storyboarding] pvela
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 Industrial design folk do lots of pre-design exploration, have many [[https://www.google.com/search?biw=1188&bih=1234&tbm=isch&sa=1&ei=HXAjWoTLD8r4_Aau_JzICw&q=industrial+design+product+iterations&oq=industrial+design+product+iterations&gs_l=psy-ab.3...3909.5291.0.5431.8.6.0.0.0.0.167.386.0j3.3.0....0...1c.1.64.psy-ab..5.0.0....0.c9wqsuztzCM#imgrc=_|design iterations]] where multiple design instances and modifications get considered. For those few that seem promising, they go so far as to create cool [[https://www.google.com/search?biw=1188&bih=1234&tbm=isch&sa=1&ei=s24jWonCO6WI_Qbw7Z6oDw&q=cardboard+prototypes&oq=cardboard+prototypes&gs_l=psy-ab.3..0j0i5i30k1.312316.315062.0.315335.20.16.0.4.4.0.109.1307.14j1.15.0....0...1c.1.64.psy-ab..1.19.1399...0i67k1j0i30k1j0i8i30k1.0.7Fl1y2dCxZg|miniature mock-ups]]. Sometimes the [[https://www.google.com/search?biw=1188&bih=1234&tbm=isch&sa=1&ei=E3EjWo_qFsSxggeV0I2ABg&q=industrial+design+mockup&oq=industrial+design+mockup&gs_l=psy-ab.3..0.11864.11864.0.13355.1.1.0.0.0.0.88.88.1.1.0....0...1c..64.psy-ab..0.1.87....0.F0Yfke_X7gg|mockups]] use modern fabrication methods (3D printing, laser cutting) or old fashioned methods (paper).  Fast, small instances of the envisioned design rapidly identify what really is promising and what would be problematic.  In the senior design class there is not enough time to actually do this, but the degree to which one can make the effort, even in thought, is quite worthwhile. Industrial design folk do lots of pre-design exploration, have many [[https://www.google.com/search?biw=1188&bih=1234&tbm=isch&sa=1&ei=HXAjWoTLD8r4_Aau_JzICw&q=industrial+design+product+iterations&oq=industrial+design+product+iterations&gs_l=psy-ab.3...3909.5291.0.5431.8.6.0.0.0.0.167.386.0j3.3.0....0...1c.1.64.psy-ab..5.0.0....0.c9wqsuztzCM#imgrc=_|design iterations]] where multiple design instances and modifications get considered. For those few that seem promising, they go so far as to create cool [[https://www.google.com/search?biw=1188&bih=1234&tbm=isch&sa=1&ei=s24jWonCO6WI_Qbw7Z6oDw&q=cardboard+prototypes&oq=cardboard+prototypes&gs_l=psy-ab.3..0j0i5i30k1.312316.315062.0.315335.20.16.0.4.4.0.109.1307.14j1.15.0....0...1c.1.64.psy-ab..1.19.1399...0i67k1j0i30k1j0i8i30k1.0.7Fl1y2dCxZg|miniature mock-ups]]. Sometimes the [[https://www.google.com/search?biw=1188&bih=1234&tbm=isch&sa=1&ei=E3EjWo_qFsSxggeV0I2ABg&q=industrial+design+mockup&oq=industrial+design+mockup&gs_l=psy-ab.3..0.11864.11864.0.13355.1.1.0.0.0.0.88.88.1.1.0....0...1c..64.psy-ab..0.1.87....0.F0Yfke_X7gg|mockups]] use modern fabrication methods (3D printing, laser cutting) or old fashioned methods (paper).  Fast, small instances of the envisioned design rapidly identify what really is promising and what would be problematic.  In the senior design class there is not enough time to actually do this, but the degree to which one can make the effort, even in thought, is quite worthwhile.
  
-The most important philosophy, one that even applies to research, is to always make an effort to identify at least 5 solutions.  We can call this process prototyping, for lack of a better word.  Pre-design exploration often involves identifying a theme or underlying design direction then examining [[https://www.google.com/search?biw=1188&bih=1234&tbm=isch&sa=1&ei=oW4jWrrgK-Ti_Qb_kLSoCA&q=industrial+design+prototypes+sketches&oq=industrial+design+prototypes+sketches&gs_l=psy-ab.3...17039.17039.0.17200.1.1.0.0.0.0.63.63.1.1.0....0...1c..64.psy-ab..0.0.0....0.9KKj-tdhthU|variations of the theme/direction.]]  Note that in the link many instantiations are considered.  do this for each important component of the product.+The most important philosophy, one that even applies to research, is to always make an effort to identify at least 5 solutions.  We can call this process prototyping, for lack of a better word.  Pre-design exploration often involves identifying a theme or underlying design direction then examining [[https://www.google.com/search?biw=1188&bih=1234&tbm=isch&sa=1&ei=oW4jWrrgK-Ti_Qb_kLSoCA&q=industrial+design+prototypes+sketches&oq=industrial+design+prototypes+sketches&gs_l=psy-ab.3...17039.17039.0.17200.1.1.0.0.0.0.63.63.1.1.0....0...1c..64.psy-ab..0.0.0....0.9KKj-tdhthU|variations of the theme/direction.]]  Note that in the link many instantiations are considered.  Do this for each important component of the product.  The current senior design course sequence does not really provide for this, nor have a strong coercion component to induce this. As a team, you should put the extra effort now to do so.  It will give great return on efforts during ECE4012.
  
  
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 For both the inital thinking about the product, as well as the final demonstration, I recommend doing something called //storyboarding//, which is the process of describing and visualizing interface scenarios between the user and the product.  I am not sure if the hits will be the best, but here is a [[https://www.google.com/search?biw=1188&bih=1234&tbm=isch&sa=1&ei=qGgjWp6qBOSFggeWqJ6YBA&q=storyboarding+industrial+design&oq=storyboarding+industrial+design&gs_l=psy-ab.3...19589.21502.0.22061.18.17.0.0.0.0.147.1475.12j5.17.0....0...1c.1.64.psy-ab..1.3.279...0j0i67k1j0i10k1j0i24k1.0.6yUf1tPjUCg | google search]] for the topic (try clicking on the "engineering" option since we are engineers). For both the inital thinking about the product, as well as the final demonstration, I recommend doing something called //storyboarding//, which is the process of describing and visualizing interface scenarios between the user and the product.  I am not sure if the hits will be the best, but here is a [[https://www.google.com/search?biw=1188&bih=1234&tbm=isch&sa=1&ei=qGgjWp6qBOSFggeWqJ6YBA&q=storyboarding+industrial+design&oq=storyboarding+industrial+design&gs_l=psy-ab.3...19589.21502.0.22061.18.17.0.0.0.0.147.1475.12j5.17.0....0...1c.1.64.psy-ab..1.3.279...0j0i67k1j0i10k1j0i24k1.0.6yUf1tPjUCg | google search]] for the topic (try clicking on the "engineering" option since we are engineers).
  
-As engineers, we should be somewhat familiar with this. In Physics classes we learn about //[[https://en.wikipedia.org/wiki/Thought_experiment| gedankenexperiments]]//, otherwise translated as //though-experiments// Here physical scenarios are specified and imagined.  Applying the laws of physics to these scenarios leads to hypothesized outcomes in order to reason through a particular concept.  The design process should involve something similar.  Storyboarding is a way to force the designer to think about the user interaction and the designed item more thoroughly, from the beginning to the end of the interaction.  If multiple pathways are possible, then they should be outlined.+As engineers, we should be somewhat familiar with this. In Physics classes we learn about //[[https://en.wikipedia.org/wiki/Thought_experiment| gedankenexperiments]]//, otherwise translated as //thought-experiments// Here physical scenarios are specified and imagined.  Applying the laws of physics to these scenarios leads to hypothesized outcomes in order to reason through a particular concept.  The design process should involve something similar.  Storyboarding is a way to force the designer to think about the user interaction and the designed item more thoroughly, from the beginning to the end of the interaction.  If multiple pathways are possible, then they should be outlined.
  
 ===== Themes ===== ===== Themes =====
ece4011/main.txt · Last modified: 2023/03/06 10:31 by 127.0.0.1